KYOKUSHIN Competition Rules
· In a Kyokushin Tournament there are five Referees; four corner referees, and one main referee. In addition to this there is one Head Judge, who is not actively judging during the bout, however, the final decision rests with the Head Judge.
· The time of one bout is three minutes (elimination two minutes), There is a possibility of two extensions, two minutes each.
· If a decision cannot be reached after two extensions, the victory is awarded to the competitor 10 kg lighter. In case of no weight difference, then number of boards broken at the breaking test (Tameshiwari) becomes a criterion in awarding the victory.
· If there is no difference in neither weight nor number of broken boards, there will be a third extension, after this extension a decision must be reached.
· Victory is awarded to the competitor who has scored one full point (IPPON), who has won by decision (including half-point (WAZA-ARI)), or whose opponent has obtained a foul, or whose opponent has been disqualified.
· Any technique(thrust, kick, elbow strike etc.) , excluding the techniques listed as fouls, which vigorously downs the opponent for more than three seconds, is regarded as a full-point; IPPON.
· If the opponent has lost his will to fight for more than three seconds, it will be regarded as a full-point; IPPON
· Two half-points (WAZA-ARI) results in a full-point: IPPON
· Any technique (thrust, kick, elbow strike etc.) , excluding the techniques listed as fouls, which downs the opponent for less than three seconds, after which he stands up and resumes the fight, is regarded as a half-point; WAZA-ARI
· If the opponent has lost his will to fight for less than three seconds, after which he continue the fight, it will be regarded as a half-point; WAZA-ARI
· If the opponent has received so much damage that he loses his balance, but does not fall down, it will be regarded as a half-point; WAZA-ARI
· When an opponent is downed with any techniques, including foot sweeps, and well focused, but non-contact and the technique is immediately followed by a downward punch, one half-point might be awarded.
HANTEI (Victory by Decision)
· When no full-point or disqualification, the decision which is supported by at least three out of the five referees is valid.
· Attack with the hand or elbow to the opponent's face or neck. Even a slight touch may result in HANSOKU. However, making feints to the face is allowed.
· KINTEKI-GERI (Groin kick)
· ZU-TSUKI (Head Thrust)
· TSUKAMI (Grabbing) Whatever reason, to grab the opponent's dogi is not allowed, neither to clinch hands with each other.
· KAKE(Hooking)Grabbing, hooking the opponent's neck, head, shoulders etc)
· OSHI(Pushing) No pushing is allowed not with open hands, closed hands, or with the body, basically it will be regarded as HANSOKU if you push only with one hand)
· Attack whilst leaning the head or body against the opponent.
· KAKAEKOMI (hugging) The person that puts his arms around the other one first will be given a foul
· Attack from the back
· Attack an opponent who is already down.
· KAKENIGE (ran away attack) pretend to attack whilst actually running away from the opponent
· Running away by repeatedly doing JOGAI (step outside area)
· Any action that may be considered as a bad attitude towards the contest
· Any other actions that the referees may be regarded as foul.
CHUI (warning) &GENTEN (Penalty)
· A foul is charged with one warning "CHUI ICHI"
· Any action that is considered as a deliberate foul, or when severe damages have occurred from a foul, a GENTEN ICHI (first penalty) may be given directly at the first time.
· CHUI NI (two warnings) results in GENTEN ICHI (first penalty), and GENTEN NI (two penalties) results in SHIKKAKU (disqualification).
TAMESHIWARI (Breaking) RULES
· The materials used for the breaking test shall be boards of cryptomeria cedar 33 centimetres (13 inches) long, 21 centimetres (8inches) wide and 24 millimetres (0.9 inches) thick. The referees shall check whether the materials correspond to the standards set up by the International Karate Organization.
· Each competitor shall use four techniques in the breaking test, SEIKEN (fore-fist), SOKUTO (knife-foot), ENPI (elbow), SHUTO (knife-hand), the total number of broken boards will be the base on which Decision by Tameshiwari will be made on.
· The Boards for the breaking test must be placed across the top of two stable blocks.
· Each competitor must break a minimum of three boards. However, he may attempt to break as many boards as he likes.
· The cloth on top of the boards shall have been approved of by the referee, and placed on the board by assistants.
· The competitors are not allowed to move the blocks, however, they are allowed or measure the distant.
· The break is only approved of (KANZUI) if the boards are completely broken in two pieces. If they are only half broken it will be regarded as failure (SHIPPAI)
· In case of SHIPPAI (failure) the competitor is allowed to try again, but the number of boards is limited to only three.
· If the competitor fails the second attempt as well, the score of that attempt will be zero.
· The TAMESHIWARI test will be held according to the referee's instructions. The time for breaking is set at two minutes. Overtime is considered as SHIPPAI.
· After each break, the competitors shall move two steps counter-clockwise.